![]() I've never been against expansions if they add meaningful new experiences without detracting from the base game. "If you look back to the RW release announcements, you'll note that I said the game is done but I'm not necessarily done with it. I've worked on it directly the whole time. That's how we built the free 1.1 update and the expansion at the same time. Hired a bunch more people, head count is now more than double what it was during RW development, so we're able to develop two things at once. "Right after the game released in 2018 I started work on a free update, and soon after that an expansion. Creator Tynan Sylvester explained the sitch on the Steam forums: If you're using mods which haven't yet updated, you can manually revert RimWorld to version 1.0 to keep on playing with your old saves and mod setup.īecause this is the Internet, some folks are upset about a £15 new expansion launching for a game they'd thought was over. Mods will need to update to support 1.1, though. If you're not using mods, save files should carry over just fine. It brings UI improvements, performance optimisations, new animals including geese and guinea pigs, and more. ![]() That has more details on everything in its, obvs.Īll players, whether they buy it or not, will benefit from the new Update 1.1. RimWorld: Royalty is out now on Steam and direct from the devs for £15.49/€16.79/$19.99. It's not all sunshine, mind, as the expansion also gives mechanoids the ability to create mechanoid clusters - compounds with awful goals from poisoning the air to spitting out new mechmonsters. Those can earn us the Empire's special implants, plasma swords, and other such treats. Loads of new royal quests are in to build our loyalty, from demonstrating our hospitality to dealing with terrible threats. So I can have a psychic spacemage with an entourage of ducks? Alright, cool. Advanced psycasts induce mass vomiting in crowds of foes, teleport objects or people, drive enemies insane en masse, or render allies temporarily invisible for stealth attacks." Psycasters can blind enemies or mind-control them, block sensations of pain or confer deadly focus on an ally. ![]() "Those who hold one can use their mind to manipulate and defeat their foes. It does sound worth it for legal access to psychic amplifiers, mind. ![]() But they'll also become right royal pains in the bum, demanding fine rooms and special treatment while acting like they own the place. Colonists will be able to gain titles from the Empire, which gives them great tools like psychic weapons and the ability to call in heavily-armed troops. The Royalty expansion adds the Empire pootling around space, a load of toffs with expensive tastes, courtly traditions, and some real nice weapons. To see this content please enable targeting cookies. It all sounds somewhere between Warhammer 40K, Dune, and Louis XVI? Today also brings Update 1.1, the one adding geese, to all players. Befriending the monarchy sounds exhausting, with their posh demands and their harpsichords, but they can deign to give you access to high-tech troops and gear including technopsychic warriors and plasma swords. Royalty is its name, and adding a spacemonarchy with courtly flair but futuristic gear is its game. Out of nowhere, sci-fi colony management sim RimWorld launched its first expansion today. ![]()
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